Enforcement
Hull Integrity Test
Description: The Hull Integrity Test, or H.I.T., is the HMA's term for a gank attempt.
Purpose: There are two main functions of the H.I.T. First, is to remove a potential threat or competitor from the field. Second, is to bring attention to the presence of the fleet and engage the pilot in in a more direct and visceral way. Additionally, a H.I.T. may have the benefit of pulling Concord.
- Confirm if there is an HMA Fleet Active
- If so, verify with the bosmang that a H.I.T. is authorized on the pilot in question.
- If not, then authorization is implicit.
- Assess target and environment for likelihood of success.
- Is Concord on field? Has concord been pulled to another location?
- When possible, have the target scanned to obtain a more accurate assessment of their EHP.
- If necessary, engage additional enforcers.
- Confirm that Safety is Set to Red.
- Overheat your weapons.
- Do you have a Warp-In?
- If not, approach target until within optimal range.
- If so, wait until Warp-In verifies they are in position then warp/squad warp to target.
- Fire at will.
- Wait for Concord to destroy you.
- Warp to remote celestial
- Wait out Weapons Timer
- Dock
- Verify with bosmang if they would prefer Concord to remain on field.
- If so, wait out Global Criminal Cooldown (GCC).
- If not, pull concord.
- Send followup mail to target. Be sure to be kind and respectful as you are representing the HMA.
- If target was not destroyed, congratulate them on their Successful H.I.T.
- If target was destroyed, notify them of their Failed H.I.T.
Pulling Concord
Description: Pulling Concord is the act of engaging in a criminal activity so as to draw the attention of Concord.
Purpose: Pulling Concord allows you to manipulate the time it takes Concord to respond to a Criminal act. This will allow you to either increase the time available to you for a H.I.T. or decrease the time necessary to survive hostile gank attempts.
- If you already have a Global Criminal Cooldown (GCC)...
- Board a Rookie Ship.
- Undock.
- Wait for Concord to destroy you.
- Dock Up.
- If you don't already have a GCC...
- Login to a disposable alt.
- Make sure your safety is set to Red.
- Board a Rookie Ship.
- Target and shoot the nearest structure.
- Wait for Concord to destroy you.
- Dock Up.
Ship Scanning
Description: Ship scanning is the act of using a ship scanning module to assess the fit of a potential target.
Purpose: Ship Scanning is recommended as part of target assessment to allow for a more accurate determination of possible success of a H.I.T. . This can also be used to assess if a ship is a decoy or threat.
- Approach the target ship.
- Open simulated fitting for the Ship Type.
- Once in range, activate Ship Scanner module.
- Drag newly scanned modules into simulated fitting.
- Repeat Steps 3 and 4 until fitting is suitably complete.
- Drag fitting into Fleet Window.
- If desired, save for future reference. Recommend using tag [Intel]
Warp-In
Description: A Warp-In is a pilot who positions their ship for other's in fleet to warp to.
Purpose: The primary purpose of a Warp-In is to facilitate a H.I.T. by reducing the time necessary for the attackers to be on field before engaging. However, there are many situations in which it is useful to be able to directly travel to a point in space.
Note - Warp-Ins do not work inside of Deadspace sites.
- Position your ship at the desired point.
- Type www into fleet chat.